Dealer
Your tiles · tap two into the first hand
Tap tiles to move them between Hand A and Hand B. Keys 1–4 toggle a tile, S sets, C clears.
Recent Hands
Played hands show up here with your four tiles, whether you set them the recommended way, and the result.
Pai Gow Tiles is played with 32 Chinese dominoes. You get four tiles and split them into two hands of two; the higher-scoring pair is automatically your high hand. The trainer grades your split using the Wizard of Odds power-rating method: for each of the three ways to pair four tiles, add the published win-probability rating of the resulting low hand to the rating of the resulting high hand, and set the tiles the way with the highest combined score.
How a hand scores
- PairOne of 16 named pairs. Any pair beats any non-pair, no matter the pip count. Gee Joon (the 1-2 and 2-4 tiles together) is the single best hand in the game.
- WongTeen (6-6) or Day (1-1) paired with any 9-point tile. Scores 11 — below every pair, above every Gong.
- GongTeen or Day paired with any 8-point tile. Scores 10.
- PointsEverything else: add the pips on both tiles and drop the tens digit, exactly like baccarat. Best possible is 9, worst is 0.
Gee Joon: the wild pair
The 1-2 tile normally counts 3 points, and the 2-4 tile normally counts 6. Played apart in a mixed hand, either one is semi-wild: it can count as 3 or 6, whichever gives the higher score. A 1-2 next to a 5-6 (11 pips) scores 7, not 4, because the 1-2 flexes to 6.
Played together, the 1-2 and 2-4 form Gee Joon, the highest-ranked pair in the game — even though individually these two tiles rank dead last on the tie-break ladder.
The 16 named pairs, highest to lowest
Pair rank has nothing to do with pip count — it follows a fixed order that must be memorized. From best to worst: Gee Joon, Teen (6-6), Day (1-1), Yun (4-4), Gor (1-3), Mooy (5-5), Chong (3-3), Bon (2-2), Foo (5-6), Ping (4-6), Tit (1-6), Look (1-5), then the four mixed "chop" pairs — Chop Gow (nines), Chop Bot (eights), Chop Chit (sevens), and Chop Ng (fives).
Eleven of the sixteen use two identical tiles; the other five, including Gee Joon, pair two different tiles that share the same total.
Ties and copies
- Equal score, different tiles. The hand holding the higher-ranked individual tile wins. That ranking follows the same 16-pair order, except the Gee Joon tiles rank lowest of all when used alone.
- True copy. If the score and the high tile are both identical, the banker wins the hand.
- 0-0. A hand that scores zero always loses to a banker hand that also scores zero — the high-tile rule does not apply.
Why the power-rating method
Pai Gow Tiles strategy has no clean rule like blackjack’s basic strategy chart — the correct split depends on comparing three concrete two-tile hands against each other. The Wizard of Odds publishes a power rating for every possible two-tile hand: the probability it beats an opponent’s hand of the same type. Summing the low and high ratings for each of the three splits and taking the best total is the Wizard’s own recommended shortcut for finding a strong split without memorizing a giant exception table.
Played this way in this trainer’s own simulation, the house edge runs a little over 2 percent, close to the roughly 2.4–2.7 percent a casino’s own house way plays to.
Common mistakes
- Splitting a strong pair for no reason. Most named pairs should stay together. Only a handful of pairs are worth breaking, and only when the leftover two tiles form a genuinely strong second hand.
- Forgetting the Gee Joon flex. Played alone, a Gee Joon tile is worth 3 or 6, not a fixed value — always check both.
- Ignoring Wongs and Gongs. A Teen or Day tile paired with the right 8 or 9-point tile is worth more than most ordinary point hands, even ones that score 9.
- Chasing the wrong hand. Since you must win both hands to win the bet, a split that makes one hand great and the other hopeless is usually worse than a balanced split.
Rules, tile ranking, and power ratings from the Wizard of Odds: Pai Gow Tiles.