Decision Library

Hard 13 vs 10

Hard 13 vs dealer 10 · six decks · dealer stands on soft 17 · double after split allowed

Correct play

Hit

The best you can do is hold the loss to -0.429 per unit, and hitting beats surrendering by 0.071 per unit.

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Deals a hard 13 against a dealer 10 in the trainer, graded live.

Expected value of every option

Per unit bet, six decks, dealer stands on soft 17, computed by the engine.

OptionEV / unitvs. best
HitBest-0.429
Surrender-0.500-0.071
Stand-0.540-0.111
Double-0.874-0.445
23.0%
Dealer busts showing 10
38.5%
You bust if you hit

Why hitting

Hard 13 is too low to leave alone against a 10. Standing surrenders the hand to a dealer who reaches a pat total most of the time, so you take the card. Your bust risk on the hit is 38.5%, and against this upcard that risk is worth accepting.

Hitting returns -0.429 per unit versus -0.540 for standing, a +0.111 swing in favor of taking the card.

The common mistake

It is tempting to stand on 13 and hope the dealer busts, but against a 10 that hope is too thin. Standing costs 0.111 per unit versus the correct hitting. Over a few hundred of these hands, that is real money handed back.

How rules change the play

Same hand, different table conditions. The correct play holds unless noted.

Table conditionCorrect play
6 decks, stands soft 17 (baseline)Hit
6 decks, hits soft 17Hit
Single deck, stands soft 17Hit
Double deck, stands soft 17Hit
No surrender offeredHit

The play is stable: hit is correct across deck counts, the soft-17 rule, and whether or not surrender is offered.

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Strategy and expected values from a combinatorial engine validated against Wizard of Odds.