Decision Library

Pair of 10s vs 6

Pair of 10s vs dealer 6 · six decks · dealer stands on soft 17 · double after split allowed

Correct play

Stand

You keep a positive expectation of +0.703 per unit here, and standing beats splitting by 0.137 per unit.

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Deals a pair of 10s against a dealer 6 in the trainer, graded live.

Expected value of every option

Per unit bet, six decks, dealer stands on soft 17, computed by the engine.

OptionEV / unitvs. best
StandBest+0.703
Split+0.566-0.137
Surrender-0.500-1.203
Hit-0.852-1.555
Double-1.704-2.408
42.0%
Dealer busts showing 6
92.2%
You bust if you hit

Why standing

With a pair of 10s you already hold a total the dealer has to beat, and the 6 is weak enough that letting the dealer draw is better than risking your own hand. The dealer busts 42.0% of the time showing a 6, while hitting would bust you 92.2% of the time.

Standing is worth +0.703 per unit; the closest alternative, splitting, comes in at +0.566. That 0.137 gap is the price of taking an unnecessary card.

The common mistake

Players hit a pair of 10s out of fear of the dealer's 6, but the 6 is exactly why you stand. Hitting costs 1.555 per unit versus the correct standing. Over a few hundred of these hands, that is real money handed back.

How rules change the play

Same hand, different table conditions. The correct play holds unless noted.

Table conditionCorrect play
6 decks, stands soft 17 (baseline)Stand
6 decks, hits soft 17Stand
Single deck, stands soft 17Stand
Double deck, stands soft 17Stand
No surrender offeredStand

The play is stable: stand is correct across deck counts, the soft-17 rule, and whether or not surrender is offered.

Related decisions

See the full decision chart →

Strategy and expected values from a combinatorial engine validated against Wizard of Odds.