Seven drills that build the whole skill, from reading a single card to running a full shoe with live bets and index plays. Every answer is graded.
2-6 = +1 7-9 = 0 10-A = -1
Card values
See a card, tap its count value. Build instant recognition until you do not have to think about it.
0Cards
100%Accuracy
0.0sAvg time
0Streak
Running count
Cards deal one at a time. Keep the running count in your head. Enter it when the deal stops.
Running count?
0Rounds
100%Correct
0Streak
Deck checkdown
A full deck deals fast. A balanced count must finish at zero. This is the classic self-test. Beat thirty seconds with a clean zero.
Ready.
Final count?
--Best time (clean)
--Last time
0Decks counted
True count
You are given a running count and a discard tray. Estimate the decks remaining, then divide. True count = running count / decks remaining.
+6
running count
discard tray
True count (rounded to nearest whole number)?
0Rounds
100%Correct
0Streak
Bet spread
Given the true count, place the correct bet from your ramp. Minimum when the count is low, more as it climbs.
+3
true count
0Rounds
100%Correct
0Streak
Index deviations
Your hand, the dealer upcard, and the true count. Pick the correct play. Sometimes the count changes the basic-strategy move.
Your hand
Dealer
+4
true count
0Hands
100%Correct
0Streak
Index numbers loaded here are the standard published reference set for a six-deck game. Swap in engine-computed indices for your exact rule set before treating them as final.
Full table
The real thing. Keep the count as cards come out, size your bet before each hand, play correctly. The trainer grades your count, your bet, and your play through the shoe.
Dealer
You
Count check. Running count?
100uBankroll
0Count errors
0Bet errors
0Play errors
0%Penetration
Bets are graded against a sample ramp and play against basic strategy plus the loaded indices. Tune the ramp and indices to your published rule set.
New to counting? Start with the complete guide: how it works, systems, bet spread, and the math behind the edge.