Community Cards
Your Cards
Recent Hands
Played hands show up here with the cards, your two decisions, and the result.
Let It Ride has exactly two decisions, and each one is just a yes/no: leave the bet in or take it back. The whole game is knowing which hands clear the bar at three cards and again at four. This is the optimal strategy for the standard pay table, the same logic the trainer grades you against.
First decision — three cards (Bet 1)
- LetAny paying hand: a pair of tens or better, or three of a kind.
- LetAny three to a royal flush (three suited cards inside ten through ace).
- LetThree suited cards in a row, except 2-3-4 and ace-2-3.
- LetThree to a straight flush, spread 4 (one gap), with at least one high card (ten or better).
- LetThree to a straight flush, spread 5 (two gaps), with at least two high cards.
- PullEverything else, including low pairs, three high cards offsuit, and loose flush or straight draws.
Second decision — four cards (Bet 2)
- LetAny paying hand: a pair of tens or better, two pair, or three of a kind.
- LetAny four cards of the same suit (four to a flush, including four to a straight or royal flush).
- LetAny four to an outside (open-ended) straight, with or without a high card.
- LetFour to an inside straight when all four cards are tens or better.
- PullEverything else, including low pairs and inside straight draws without four high cards.
Bet 3 is never a decision. It always rides to the end.
Pay table (to one)
| Royal flush | 1000 |
| Straight flush | 200 |
| Four of a kind | 50 |
| Full house | 11 |
| Flush | 8 |
| Straight | 5 |
| Three of a kind | 3 |
| Two pair | 2 |
| Tens or better | 1 |
| Anything lower | Loss |
The words that matter
- SpreadHow many ranks the cards span. 5-6-7 is spread 3, 5-6-8 is spread 4, 5-7-9 is spread 5.
- OutsideAn open-ended straight draw missing an end card, like 5-6-7-8. Eight cards complete it.
- InsideA straight draw missing an interior card, like 5-6-8-9. Only four cards complete it.
- High cardA ten, jack, queen, king, or ace. These are the ranks that can pair into a paying hand.
An ace counts as high for pairing, but in a straight-flush draw it only sits at the bottom of a wheel, so it does not count toward the high-card rules above.
Common mistakes
- Letting low pairs ride. A pair of nines or lower does not pay. With three cards it is a 6.4% loser to leave the bet in, and with four cards it is far worse. Pull every time.
- Riding three to a straight or flush too loosely. Three suited cards only earn the bet when they are a real straight-flush draw with the right spread and high cards. A bare three-flush or three offsuit connectors get pulled.
- Chasing inside straights at four cards. An inside straight draw is only worth it when all four cards are tens or better. Otherwise it is a pull.
- Pulling four to a flush. Any four of one suit should always ride. It is one of the strongest second-decision hands and beginners give it up too easily.
- Treating Bet 3 as a decision. It is mandatory. The only money you steer is Bet 1 and Bet 2.
Strategy and pay table from Michael Shackleford, Wizard of Odds — Let It Ride. The trainer matches his full published return table exactly.