Blackjack card counting

Basic strategy assumes a freshly shuffled shoe. Card counting tracks the shoe as it depletes, and that is the one edge blackjack gives a skilled player.

Short answer

Card counting tracks the ratio of high cards to low cards left in the shoe. Hi-Lo, the standard system, tags every card +1, 0, or −1 as it is seen. Add the tags to get a running count, divide by the decks remaining to get a true count, then bet more and adjust a handful of plays as the true count rises. A full deck or shoe always nets to zero.

Step 1: The tags

CardsTag
2, 3, 4, 5, 6+1
7, 8, 90
10, J, Q, K, A−1

Step 2: Running count

Start at zero. Add the tag of every card you see. A full deck or shoe always nets to zero, which is how you check yourself. Practice this until you can run through a deck quickly and land on the right number in the card counting trainer.

Step 3: True count

Divide the running count by the number of decks remaining. A running count of plus six with two decks left is a true count of three. The true count is what you actually bet and deviate on, because it measures how rich the shoe is, not just the raw total.

Step 4: Bet and deviate

The higher the true count, the more you bet. At certain true counts you also change a few basic-strategy plays. The most valuable changes are the Illustrious 18 and the Fab 4 surrenders below. Take insurance only when the true count is plus three or higher.

Illustrious 18 · deviate from basic strategy at or above this true count
PlayDeviationTrue count index
InsuranceTake insurance+3
Hard 16 vs 10Stand0
Hard 15 vs 10Stand+4
Pair of 10s vs 5Split+5
Pair of 10s vs 6Split+4
Hard 10 vs 10Double+4
Hard 12 vs 3Stand+2
Hard 12 vs 2Stand+3
Hard 11 vs ADouble+1
Hard 9 vs 2Double+1
Hard 10 vs ADouble+4
Hard 9 vs 7Double+3
Hard 16 vs 9Stand+5
Hard 13 vs 2Stand−1
Hard 12 vs 4Stand0
Hard 12 vs 5Stand−2
Hard 12 vs 6Stand−1
Hard 13 vs 3Stand−2
Fab 4 · surrender at or above this true count
PlayDeviationTrue count index
Hard 14 vs 10Surrender+3
Hard 15 vs 10Surrender0
Hard 15 vs 9Surrender+2
Hard 15 vs ASurrender+1

An index of 0 means the deviation is correct at a true count of zero or higher — in other words, it is actually the basic-strategy play already. A negative index means the deviation applies even at some negative true counts.

Practice it

The card counting trainer drills all four steps separately: running count at a speed you set, true count conversion, and the Illustrious 18 / Fab 4 deviations with the exact index for each, quizzed until they are automatic.

Common questions

Is card counting illegal?

No. It uses only information available to any player — the cards already dealt. Casinos dislike it and can refuse service to a suspected counter, but it is not against the law.

Do I need to memorize all 18 plus 4 deviations?

No. The Illustrious 18 and Fab 4 are already the highest-value subset, ranked by how much they're worth learning first; the first few (insurance, hard 16 vs 10, hard 15 vs 10) matter far more than the last few.

What is the difference between running count and true count?

The running count is the raw sum of Hi-Lo tags. The true count divides that by the decks remaining, which is what you actually bet and deviate on — a running count of +6 means very different things with one deck left versus six.